FOR CHANGING MODS,

press ALT in Freeplay Menu and after choosing press ENTER to CONFIRM.

PS: In some browsers, pressing ALT can cause the browser to unfocus the game. To solve this, try pressing the combination SHIFT + ALT. It should work.



NOTICE: the next update will include the source code. I am currently finishing some school exams, and when I am done I will polish and publish the source code as soon as possible. ;D



Default controls:

Left KeyLeft Arrow
Down KeyDown Arrow
Up KeyUp Arrow
Right KeyRight Arrow
Volume+ / -


----------------------------- Credits -----------------------------

The authors of each mod can be seen in the Freeplay Menu.


The look of the project was inspired by the Psych Engine (like the timer and the editor).

The original FNF' Psych Engine links:

Gamebanana: https://gamebanana.com/mods/309789

Github (for source code): https://github.com/ShadowMario/FNF-PsychEngine/


The original Friday Night Funkin' links:

Newgrounds: https://www.newgrounds.com/portal/view/770371

Itch.io: https://ninja-muffin24.itch.io/funkin

Github (for source code): https://github.com/ninjamuffin99/Funkin

----------------------------- Credits -----------------------------


NONE of the assets belong to me; they belong to their creators and/or responsible parties.

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorsakewp
GenreRhythm
Made withConstruct
Tags2D, Friday Night Funkin' (FNF), mods, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls

Development log

Comments

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umm Im just getting a black screen when I open it

I’m aware of this problem, try waiting for a while until the loading screen appears.

alrighty thanks Ig

here download?

(+1)

The source code is expected to be released on the 30th of this month, but that’s just a prediction, I’m very busy right now.

are you gonna add it?

And Eteled Good update

Eteled

what about baldi's basics in funkin

(1 edit) (+1)

I can't wait for the source code release, my code is so jank, even though I've never even used construct lol

(2 edits)
 i got 15 misses in Qt Termination Playing whiout any bot and whith KB
(3 edits) (+2)

hey i got new ideas! so ummm you can put:

- multiplayer local/online

- unlockable characters

- the possibility of making your own chart within the web browser, like putting characters, music, etc.

- being able to put the sick and combo numbering wherever you want and also add or remove the combo name option in old versions of fnf and psych engine

- being able to speed up or slow down the music '' not if you are already in the game ''

- being able to change the skin of the characters such as GF, BF, notes and the life bar

- have modcharts like the famous Bopeebo Rumble Taiko Chats like in Zanta and etc.

And Thats it! thanks for reading and i loved the game! i hope the game got this things and more mods and if you can plesse add the weegeepie mod/Luigi's of Friday Night Funks?

(+1)

Some notes:

  1. In the Modifiers Menu (press CTRL in Freeplay Menu), you can change the speed of the MUSIC by changing the Playback Rate value. And you can change the speed of the NOTES by unchecking the Chart Dependent Scroll Speed option and changing the Custom Scroll Speed value.
  2. You can change the skin of notes by going to "Options > Visuals & UI > Note Skin". Currently, there are only 2 note skins and I plan to add some more in the future.
  3. You can change the characters by going to the Editor by pressing 7 when playing a song. This is not a permanent method though, as when you quit the game, the characters reset.

I appreciate your suggestions, I will think about adding local multiplayer and customizing the combo position.

 like that the combo thingy then i talked too :D 

Can this be open source

(+1)

I am planning to release the source code, but there are still many things to be done, so I don't know exactly when it will be finished.

Ok

(+1)

Are you going to add death notes and other special mechanics?

I am currently doing support for different note types. About the mechanics, I should make a system for "custom scripts" but I don't think that would be a good idea, I think.

(+1)

can you add more songs?

(+1)

Added! Thanks for commenting!

perfect :D i loved

(+1)

Thanks for commenting!

you'r welcome!! :D

(+1)

Did you chart all the songs yourself? or did you use the json files from the actual game? either way this is really impressive

Thanks for commenting! And yes, I used the json files from the actual game.

Cool

Thanks for commenting!