About the delay...
No, I not died.
So, hi! How are you? I know it’s been months and i still haven’t updated the project, but i have my reasons. As soon as I finished school last year, I began to experience complicated moments in my life. School got more and more complicated, taking up a lot of my time, and because of that I couldn’t finish this project in time. But, incredible as it may seem, I’m still alive and the project is still going. I’m putting the finishing touches on it, such as increasing the game’s resolution (854x480) to the standard Friday Night Funkin’ resolution (1280x720), fixing the numerous bugs in this version and adding new tools.
Spoiler: the Stage Editor is almost finished!
As I’m still studying, I don’t yet know a specific date for the update, but I can assure you that the day is closer than ever. I’ve attached some images, showing the Story Mode screen and the new Freeplay menu, updated with icons and stuff.
Note that I removed ALL the mods, since the project won’t be a demonstration anymore, but an engine. Kind of. That’s it. I felt the need to update anyone who still visits this page to play Friday Night Funkin’ made in Construct 2.
Thanks for your patience.
[AGOTI & TABI] Friday Night Funkin': C2 Edition
Friday Night Funkin' made in Construct 2
Status | Canceled |
Author | skwp |
Genre | Rhythm |
Tags | 2D, Friday Night Funkin' (FNF), mods, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- 1k Update (v.1.3.4)Dec 08, 2022
- Update (v1.3.2)Dec 03, 2022
- Content Update (v1.3)Nov 30, 2022
- Minor Update (v1.2.5)Nov 10, 2022
- Update (v1.2)Nov 06, 2022
- Cool Update (v1.1)Nov 01, 2022
- Spooky Update (v1.0)Oct 16, 2022
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